Vextrude

КАРТА НОРМАЛЕЙ ОНЛАЙН

Бесплатный генератор карт нормалей — из карты высот в PBR в браузере

Convert any height map, diffuse or bump texture into tangent-space normal, displacement, AO and specular PBR maps. 100% in-browser — no uploads, works offline.

No uploads, browser only Normal · Displacement · AO · Specular PNG · JPG · TIFF export

Click to upload, or drag and drop an image

Supports PNG, JPG, WEBP. Recommended grayscale height maps.

Сила 2.0
Сила AO 0.85
Размытие 0
Сила зеркальной 6.0
3D Tiling
Тип карты:
Формат файла:
Selected: Normal · PNG Waiting for image

ПРЕВЬЮ

Compare height, normal map, and shaded result.

0 × 0 px

Карта нормалей

Normal map preview

Источник

Source image

Смещение

Displacement map

AO

Ambient map

Зеркальная

Specular map

3D Preview

Перетащите для вращения
3D preview will appear here

Как это работает

The tool reads your image as a height field, computes gradients using a Sobel-like filter, and encodes the resulting surface normals into RGB (X→R, Y→G, Z→B) in tangent space.

Use the strength slider to exaggerate or soften details, blur to smooth noisy source images, and invert axes to match engines like Unity, Unreal, or Blender.

Бесплатный онлайн генератор карт нормалей

Turn any height or diffuse texture into game-ready normal, displacement, ambient occlusion and specular maps, directly in your browser.

100% Local

Images never leave your device. All processing happens in your browser for maximum privacy and speed.

Несколько карт

Generate normal, displacement, ambient occlusion and specular maps from a single source texture.

Готово для движка

Presets for OpenGL/Unity and DirectX/Unreal Engine. Exported maps work directly in Blender, Godot, Maya and 3ds Max. Live 3D preview to check lighting and tiling.

Как использовать генератор карт нормалей

  1. Загрузить текстуру: Drag and drop a height or diffuse image into the drop zone.
  2. Настроить детали: Use the strength and blur sliders to control how sharp or soft the surface appears.
  3. Тонкая настройка освещения: Tweak AO and specular sliders, or invert axes and switch engine presets to match your target renderer.
  4. Просмотр превью: Compare height, generated maps and the shaded 3D preview to validate the result.
  5. Экспортировать карты: Download the selected map or all maps at once in PNG, JPG or TIFF format.

Что такое карта нормалей?

A normal map (also called a bump map) stores per-pixel surface directions in RGB channels, letting flat meshes react to light as if they had detailed geometry. When you convert a height map to a normal map, each pixel brightness becomes a surface angle — keeping models lightweight while preserving the illusion of depth and relief.

Game engines like Unity, Unreal Engine and DCC tools such as Blender use tangent-space normal maps extensively for materials, decals and tiling textures. Matching the correct Y-axis convention is critical, which is why this tool includes presets and axis inversion options.

For a deeper walkthrough, including engine presets, 3D preview tips and export best practices, read the full tutorial Создавайте карты нормалей для игр прямо в браузере.

Часто задаваемые вопросы

Действительно ли генератор бесплатный?

Yes. You can use the Vextrude Normal Map Generator for both personal and commercial projects with no account, watermark, or hidden limits.

Мои изображения покидают моё устройство?

No. All processing runs entirely in your browser using WebGL. Textures are never uploaded to a remote server, which keeps your assets private.

Какие карты я могу экспортировать из текстуры?

From a single height or diffuse image you can generate tangent-space normal maps, displacement maps, ambient occlusion maps, and specular maps, then download them as PNG, JPG, or TIFF.

Можно ли использовать его как конвертер карты высот в карту нормалей?

Yes. Upload a grayscale height map and the tool computes surface normals using a Sobel-based gradient filter. The brighter a pixel, the higher the surface — producing accurate tangent-space normals directly from your height data.

Чем отличаются OpenGL и DirectX карты нормалей?

The only difference is the direction of the green (Y) channel. OpenGL normal maps point Y upward and are used by Unity and Blender. DirectX normal maps invert the Y channel and are the default in Unreal Engine. Use the engine preset buttons to switch instantly, or toggle the Y-invert option manually.

Как использовать карты нормалей в Unity, Unreal Engine и Blender?

In Unity, import the PNG and set the texture type to “Normal Map” in the inspector, then connect it to the Normal Map slot of a Standard or URP Lit material. In Unreal Engine 5, plug the DirectX-format PNG into the Normal pin of a Material. In Blender, add an Image Texture node set to “Non-Color” and connect it to the Normal Map node, then into the BSDF’s Normal input.

Какой максимальный размер текстуры?

The tool processes images up to 4096×4096 px. Larger images are scaled down automatically to stay within browser memory limits. For most game and PBR workflows, 1024×1024 or 2048×2048 is optimal.

Работает ли на мобильных?

Yes. The tool runs on any modern browser, including mobile Safari and Chrome for Android. For best performance with large textures (2048×2048 and above), a desktop browser is recommended.

Чем отличаются карта нормалей, bump map и displacement map?

A карта рельефа is an older grayscale technique that fakes depth by perturbing surface normals at shading time. A карта нормалей stores the same information in full RGB, giving more accurate lighting at the same performance cost — making it the modern standard. A карта смещения actually moves geometry vertices, producing true silhouette detail but requiring more polygons or tessellation.

Могу ли я создать полный набор PBR текстур?

In a single export you get four PBR maps: normal, displacement, ambient occlusion (AO) and specular. Together these cover the core slots of a Metallic/Roughness or Specular/Gloss PBR workflow in Unity, Unreal Engine, Blender, Godot and most other real-time renderers.