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Questions, feedback, bug reports, partnership ideas — all welcome. No support tickets, no bots. Just the people who built the tools, reading your message.

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Ways to reach us

Prefer another channel?

Whichever suits you — we're on all of them.

Email

Best for detailed questions, bug reports with screenshots, licensing, or anything technical. It reaches the whole team.

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Average reply

Most messages get a human answer the same day, often much sooner.

Discord

The fastest route. Chat with the team and other makers, and show off your prints.

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Follow along for updates and sneak peeks, share what you've built, or send a quick DM.

Reporting a bug? Include this

  • Which tool you were using, and your browser
  • What you did, and what happened instead
  • A screenshot, and the file if it's export-related
Before you email

Quick answers.

The four things we're asked most.

Is Vextrude really free?

Yes. All tools run in your browser — no signup, no watermark, no export limits. Donations keep the site ad-light.

I found a bug. What now?

Email us with the browser you're using, what you did, and a screenshot if possible. We'll reply with a fix or a workaround.

Can I use Vextrude output commercially?

Yes. Anything you export — STL, OBJ, 3MF, PNG — is yours. No attribution required.

When is the Blender plugin out?

Private alpha now, public beta next. Join the notify list to get the first link.

Still stuck? Just send the message.

A half-written bug report is better than none — we'll ask for the rest.