Web 3D 5 min read

GLB vs. glTF: The "JPEG of 3D"

If you are building for the web or AR, these are the only formats you need to know. But what is the difference?

Vextrude Team

Updated Feb 05, 2026

GLB vs GLTF Comparison

The Khronos Group calls glTF the "JPEG of 3D". It's efficient, interoperable, and the backbone of modern 3D on the web.

What is glTF?

glTF (Graphics Language Transmission Format) is a JSON-based format. If you open a `.gltf` file in a text editor, you'll see readable code describing the scene structure, cameras, and nodes.

However, the actual geometry (vertices) and textures (images) are usually stored in separate `.bin` and `.png` files referenced by the JSON.

What is GLB?

GLB is simply the Binary version of glTF. It takes the JSON, the `.bin`, and the textures, and packs them all into a single file.

This is why it's called the "JPEG of 3D". Just like you don't want to email a folder of raw pixels, you don't want to host a folder of loose assets. You want one file that just works.

Which Should You Choose?

Use GLB When...

  • You are sharing the file (email, Discord).
  • You are uploading to a CMS or website.
  • You want simplicity.

Use glTF When...

  • You are developing and want to debug the JSON.
  • You want to reuse the same texture across multiple models (referencing the same .jpg).

Make your models web-ready

Vextrude exports optimized GLB files by default.

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